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	<title>One Last Continue &#187; Austin Walker</title>
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	<description>Push Start!</description>
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		<title>Shadows on the Screen: Play First, or What We Should Mean By &#8220;Auteur&#8221; In Games Critique</title>
		<link>http://www.onelastcontinue.com/13304/shadows-on-the-screen-play-first-or-what-we-should-mean-by-auteur-in-games-critique/</link>
		<comments>http://www.onelastcontinue.com/13304/shadows-on-the-screen-play-first-or-what-we-should-mean-by-auteur-in-games-critique/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 20:45:40 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=13304</guid>
		<description><![CDATA[Theory says that directorial auteurs own the films they make. Each frame is the synthesis of visual, aural, and narrative ideas. If there are game auteurs, what is it that they own? Brian Ashcraft&#8217;s &#8220;The Search for the Video Game Auteur&#8221; is an interesting introduction to auteur theory. He presents a survey of the theory, [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/13304/shadows-on-the-screen-play-first-or-what-we-should-mean-by-auteur-in-games-critique/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Way of the Samurai 3 Review: Not Just A Choose-Your-Own-Adventure</title>
		<link>http://www.onelastcontinue.com/12486/way-of-the-samurai-3-review-not-just-a-choose-your-own-adventure/</link>
		<comments>http://www.onelastcontinue.com/12486/way-of-the-samurai-3-review-not-just-a-choose-your-own-adventure/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 17:06:12 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Agetec]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[UFO Interactive]]></category>
		<category><![CDATA[Way of the Samurai 3]]></category>
		<category><![CDATA[WotS3]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=12486</guid>
		<description><![CDATA[The summary description of the Way of the Samurai series goes like this: It&#8217;s like all those great Kurosawa samurai films you love had a baby with R.L. Stine&#8217;s Choose Your Own Adventure Goosebumps books. This is how fans of the series pitch it to their friends. But as in so many other situations, summarizing [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/12486/way-of-the-samurai-3-review-not-just-a-choose-your-own-adventure/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>IGN Responds to MusicHub Controversy &#8211; A Perfect Storm or a Perfect Crime?</title>
		<link>http://www.onelastcontinue.com/12309/ign-responds-to-musichub-controversy-a-perfect-storm-or-a-perfect-crime/</link>
		<comments>http://www.onelastcontinue.com/12309/ign-responds-to-musichub-controversy-a-perfect-storm-or-a-perfect-crime/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 03:13:52 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[IGN]]></category>
		<category><![CDATA[The Industry]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=12309</guid>
		<description><![CDATA[IGN&#8217;s Senior VP of Publishing and co-founder Peer Schneider answers our questions regarding their &#8220;Hero&#8221; Series fansite, MusicHub, and he promises continued commitment towards transparency and unbiased journalism.  But is it enough?Has this all added up to an increased accountability and clarity in games journalism, or are we still stuck in the muck and mire [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/12309/ign-responds-to-musichub-controversy-a-perfect-storm-or-a-perfect-crime/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Upcoming Wiiware Title &#8220;Last Flight&#8221; Brings Back Classic Hack-and-Slash</title>
		<link>http://www.onelastcontinue.com/12289/upcoming-wiiware-title-last-flight-brings-back-classic-hack-and-slash/</link>
		<comments>http://www.onelastcontinue.com/12289/upcoming-wiiware-title-last-flight-brings-back-classic-hack-and-slash/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 23:33:54 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[First Look]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Bloober Team]]></category>
		<category><![CDATA[Last Flight]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[WiiWare]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=12289</guid>
		<description><![CDATA[Bloober Team&#8217;s forthcoming debut title stars a culinary chef, an airport, some vampires and (at least) two butcher knives. Hit the jump for some screens and info. Last Flight doesn&#8217;t feature the standard action hero. Bald, overweight, and critically tongued, Larry Adelman has found himself in a helluva situation. He&#8217;s surrounded by the undead, and [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/12289/upcoming-wiiware-title-last-flight-brings-back-classic-hack-and-slash/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Don&#8217;t Ask About Rock Band On IGN&#8217;s Music Hub &#8211; UPDATE</title>
		<link>http://www.onelastcontinue.com/12237/dont-ask-about-rock-band-on-igns-music-hub/</link>
		<comments>http://www.onelastcontinue.com/12237/dont-ask-about-rock-band-on-igns-music-hub/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 03:22:45 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[IGN]]></category>
		<category><![CDATA[The Industry]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=12237</guid>
		<description><![CDATA[Shawn Elliot, formerly of Games for Windows Magazine and 1UP.com, tweeted earlier this evening about IGN.com&#8217;s MusicHub &#8211; a community, news, and wiki site dedicated to&#8230; something other than what you might think.  Check out IGN&#8216;s response to this story here! Instead of covering each title in the plastic-instrument genre, MusicHub focuses on pumping out [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/12237/dont-ask-about-rock-band-on-igns-music-hub/feed/</wfw:commentRss>
		<slash:comments>33</slash:comments>
		</item>
		<item>
		<title>Cowboy Bebop PS2 Game Turned Into Mini-Movie By Fans</title>
		<link>http://www.onelastcontinue.com/11867/cowboy-bebop-ps2-game-turned-into-mini-movie-by-fans/</link>
		<comments>http://www.onelastcontinue.com/11867/cowboy-bebop-ps2-game-turned-into-mini-movie-by-fans/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 09:42:11 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[Bandai]]></category>
		<category><![CDATA[Cowboy Bebop]]></category>
		<category><![CDATA[Fanmade]]></category>
		<category><![CDATA[Playstation 2]]></category>
		<category><![CDATA[Tsuioku no Serenade]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=11867</guid>
		<description><![CDATA[If you&#8217;re an English-only fan of Cowboy Bebop chances are you haven&#8217;t seen all there is to the series. Sure, you own the anime and the movie, maybe even the manga, but have you played the PS2 game? Well, now you don&#8217;t have to. The game, subtitled Tsuioku no Serenade (Serenade of Reminiscence, yes, for [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/11867/cowboy-bebop-ps2-game-turned-into-mini-movie-by-fans/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Megaman 2.5D Trailer Makes Me Wonder &#8220;Why Can&#8217;t I Buy This&#8221;</title>
		<link>http://www.onelastcontinue.com/7732/megaman-2-5d-trailer-makes-me-wonder-why-cant-i-buy-this/</link>
		<comments>http://www.onelastcontinue.com/7732/megaman-2-5d-trailer-makes-me-wonder-why-cant-i-buy-this/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 10:11:31 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Concept]]></category>
		<category><![CDATA[Megaman 2.5D]]></category>
		<category><![CDATA[Peter Sjörstrand]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=7732</guid>
		<description><![CDATA[A few months ago we ran an interview with Peter Sjörstrand, the man behind the Megaman 2.5D.  A while back he sent word of another trailer for the potential game.  To paraphrase game guru Fiddy, I love this project like a fat kid loves cake. Unfortunately, it looks like I won&#8217;t be able to have [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/7732/megaman-2-5d-trailer-makes-me-wonder-why-cant-i-buy-this/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>A Conversation With Bill Roper of Champions Online</title>
		<link>http://www.onelastcontinue.com/10719/a-conversation-with-bill-roper-of-champions-online/</link>
		<comments>http://www.onelastcontinue.com/10719/a-conversation-with-bill-roper-of-champions-online/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 16:00:36 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Bill Roper]]></category>
		<category><![CDATA[Champions Online]]></category>
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=10719</guid>
		<description><![CDATA[I had a chance to speak with Bill Roper, design director and executive producer of Champions Online. Take a break from playing and check out what he thinks about the beta, the future of MMOs, and Darth Vader. Thanks for taking the time to chat with us. I know you&#8217;re busy this close to launch. [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/10719/a-conversation-with-bill-roper-of-champions-online/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Shadows On the Screen: The Man Who Told Everything</title>
		<link>http://www.onelastcontinue.com/10578/shadows-on-the-screen-the-man-who-told-everything/</link>
		<comments>http://www.onelastcontinue.com/10578/shadows-on-the-screen-the-man-who-told-everything/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 21:20:49 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Games Journalism]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=10578</guid>
		<description><![CDATA[On a site like ours, where news coverage is the (high-quality) buffer between the feature articles that are our heart and soul, how do we manage the issue of the &#8220;I&#8221; creeping into our journalism? I held off on having this discussion with you all until it felt right. And there hasn&#8217;t been a better [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/10578/shadows-on-the-screen-the-man-who-told-everything/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Review: Shin Megami Tensei: Devil Survivor</title>
		<link>http://www.onelastcontinue.com/10057/review-shin-megami-tensei-devil-survivor/</link>
		<comments>http://www.onelastcontinue.com/10057/review-shin-megami-tensei-devil-survivor/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 18:55:36 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[Devil Summoner]]></category>
		<category><![CDATA[JRPG]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Shin Megami Tensei]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=10057</guid>
		<description><![CDATA[The headline thanks Atlus for not pushing the number of words in the title into double digits. Elsewhere, US / Canada Editor Austin Walker thanks them for making this game. Critical theorist and contemporary philosopher Jacques Derrida spent years arguing that in order to fit complex ideas into simple packages, we create broad, all-too-simple dichotomies. [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/10057/review-shin-megami-tensei-devil-survivor/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: Why Write High Critique</title>
		<link>http://www.onelastcontinue.com/9650/shadows-on-the-screen-why-write-high-critique/</link>
		<comments>http://www.onelastcontinue.com/9650/shadows-on-the-screen-why-write-high-critique/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 19:00:09 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Game Critique]]></category>
		<category><![CDATA[Games as Art]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9650</guid>
		<description><![CDATA[Last week friend of OLC and SpawnKill.com co-founder and Editor-in-Chief Stephanie Palermo told me that she didn&#8217;t understand the appeal in &#8220;Games as Art&#8221; topics. I simultaneously felt defensive, and well, guilty. This would be a simple issue if I didn&#8217;t respect the work she does as an up and coming journalist. I enjoy her [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/9650/shadows-on-the-screen-why-write-high-critique/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>DJ Hero Controller Appears in Kid Cudi&#8217;s &#8220;Make Her Say&#8221; Video</title>
		<link>http://www.onelastcontinue.com/9606/dj-hero-controller-appears-in-kid-cudis-make-her-say-video/</link>
		<comments>http://www.onelastcontinue.com/9606/dj-hero-controller-appears-in-kid-cudis-make-her-say-video/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 18:45:47 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[DJ Hero]]></category>
		<category><![CDATA[Hip-Hop]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9606</guid>
		<description><![CDATA[In the video for a song that turns Lady GaGa&#8217;s annoying &#8220;Poker Face&#8221; into a track that I can actually stand, Kid Cudi, Kanye West, and Common lay down some rhymes while showing off their Activision connects. You can catch the controller towards the end of the video, at 3:03. It&#8217;s hard to tell if [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/9606/dj-hero-controller-appears-in-kid-cudis-make-her-say-video/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: What does it take to be culturally relevant?</title>
		<link>http://www.onelastcontinue.com/9438/shadows-on-the-screen-what-does-it-take-to-be-culturally-relevant/</link>
		<comments>http://www.onelastcontinue.com/9438/shadows-on-the-screen-what-does-it-take-to-be-culturally-relevant/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 21:45:23 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Games Industry]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9438</guid>
		<description><![CDATA[I write about all sorts of Ivory Tower topics. Games as art, protected expression, or taboo breakers. It is particularly interesting (and debilitating) to me when one of these issues holds practical value. So, let&#8217;s ask: are all games culturally relevant? I know, that hardly seems less philosophical (or at least sociological) than my normal [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/9438/shadows-on-the-screen-what-does-it-take-to-be-culturally-relevant/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Batman: Arkham Asylum Developer Diary #2</title>
		<link>http://www.onelastcontinue.com/9545/batman-arkham-asylum-developer-diary-2/</link>
		<comments>http://www.onelastcontinue.com/9545/batman-arkham-asylum-developer-diary-2/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 21:42:43 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Arkham Asylum]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Developer Diary]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Trailer]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9545</guid>
		<description><![CDATA[Developer Rocksteady continues to impress, even when treading on well worn ground. In this second Developer Diary they give us a peek at the combat at gadgets that the Dark Knight will be using to take down the Joker&#8217;s henchmen. Again, it would be hard to say that &#8220;fighting lots of dudes&#8221; or &#8220;evading enemies&#8221; [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/9545/batman-arkham-asylum-developer-diary-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Digital Discourse Episode 2: Cheating and Real Money Trading</title>
		<link>http://www.onelastcontinue.com/9524/digital-discourse-episode-2-cheating-and-real-money-trading/</link>
		<comments>http://www.onelastcontinue.com/9524/digital-discourse-episode-2-cheating-and-real-money-trading/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 03:20:07 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Digital Discourse]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Cheating]]></category>
		<category><![CDATA[Real Money Trading]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9524</guid>
		<description><![CDATA[Our second episode of OLC&#8217;s flagship podcast is finally here! Last time we took on the question of why we write about games. This week we&#8217;re coming down from our Ivory Tower (TM) and handling issues that effect people everyday. The basic format is simple.  One story run on One Last Continue serves as a [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/9524/digital-discourse-episode-2-cheating-and-real-money-trading/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		</item>
		<item>
		<title>The Bat Behind the Scenes: Arkham Asylum Dev Diary #1</title>
		<link>http://www.onelastcontinue.com/9305/the-bat-behind-the-scenes-arkham-asylum-dev-diary-1/</link>
		<comments>http://www.onelastcontinue.com/9305/the-bat-behind-the-scenes-arkham-asylum-dev-diary-1/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 16:00:16 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Trailers]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Arkham Asylum]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Developer Diary]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9305</guid>
		<description><![CDATA[Developers Rocksteady have been doing a great job at building hype for what might be the best Batman title ever made. Today they took a step into my favorite little PR invention: The developer diary. Why do I like the dev diary format so much? Well, unlike interviews with the game&#8217;s lead producer or director [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/9305/the-bat-behind-the-scenes-arkham-asylum-dev-diary-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Digital Discourse: Episode 1</title>
		<link>http://www.onelastcontinue.com/9252/digital-discourse-episode-1/</link>
		<comments>http://www.onelastcontinue.com/9252/digital-discourse-episode-1/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 15:00:47 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Digital Discourse]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Critique]]></category>
		<category><![CDATA[Game Critique]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9252</guid>
		<description><![CDATA[After months of discussion, planning, and logo creation One Last Continue is proud to present our flagship podcast: Digital Discourse. The quick and dirty? We take a topic from the site and discuss it. This week: Why we write about games. Click here to stream OR Download here (60MB MP3, 1:05:35) As I say in [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/9252/digital-discourse-episode-1/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Shadows on the Screen: What Game Demos Could Learn From Mixtapes</title>
		<link>http://www.onelastcontinue.com/9121/shadows-on-the-screen-what-game-demos-could-learn-from-mixtapes/</link>
		<comments>http://www.onelastcontinue.com/9121/shadows-on-the-screen-what-game-demos-could-learn-from-mixtapes/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 01:45:55 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Critique]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Game Demos]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9121</guid>
		<description><![CDATA[Maybe if Grin had spent a few hours listening to The Mixtape About Nothing or A Rhyming Ape the Bionic Commando demo wouldn&#8217;t have been so damned awful. What is Austin even talking about at all? Read on to find out. In the middle of my existential crisis about writing about video games, I went [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/9121/shadows-on-the-screen-what-game-demos-could-learn-from-mixtapes/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Vampire Zombie Communist Hookers?  Patent It!</title>
		<link>http://www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/</link>
		<comments>http://www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 17:30:04 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Communist]]></category>
		<category><![CDATA[Dr. McGucken's Magical Choice Machine]]></category>
		<category><![CDATA[Hookers]]></category>
		<category><![CDATA[Patents]]></category>
		<category><![CDATA[Vampire]]></category>
		<category><![CDATA[WTF]]></category>
		<category><![CDATA[Zombie]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9136</guid>
		<description><![CDATA[From Patent # US 2009/0017886 A1: &#8220;If the player heeds the higher ideals and seeks the higher path they will be rewarded not with money and jacked cars, but with their soul.&#8221; What? More after the jump. If you&#8217;ve read my editorials, you know that I&#8217;ve been pushing games towards a more serious path. An [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: The One I Wrote For Myself</title>
		<link>http://www.onelastcontinue.com/8902/shadows-on-the-screen-the-one-i-wrote-for-myself/</link>
		<comments>http://www.onelastcontinue.com/8902/shadows-on-the-screen-the-one-i-wrote-for-myself/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 01:45:57 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Game Critique]]></category>
		<category><![CDATA[Game Journalism]]></category>
		<category><![CDATA[Not Games]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=8902</guid>
		<description><![CDATA[Over a week ago I sat down across from a brunch table with my good friend Art Tebbel and I said &#8220;Why am I writing about video games?&#8221; And he answered &#8220;Write about what you want to write about.&#8221; The issue here is simple. What we do is write about video games. I like video [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/8902/shadows-on-the-screen-the-one-i-wrote-for-myself/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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