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	<title>One Last Continue &#187; Editorial</title>
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		<title>Shadows on the Screen: Play First, or What We Should Mean By &#8220;Auteur&#8221; In Games Critique</title>
		<link>http://www.onelastcontinue.com/13304/shadows-on-the-screen-play-first-or-what-we-should-mean-by-auteur-in-games-critique/</link>
		<comments>http://www.onelastcontinue.com/13304/shadows-on-the-screen-play-first-or-what-we-should-mean-by-auteur-in-games-critique/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 20:45:40 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=13304</guid>
		<description><![CDATA[Theory says that directorial auteurs own the films they make. Each frame is the synthesis of visual, aural, and narrative ideas. If there are game auteurs, what is it that they own? Brian Ashcraft&#8217;s &#8220;The Search for the Video Game Auteur&#8221; is an interesting introduction to auteur theory. He presents a survey of the theory, [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/13304/shadows-on-the-screen-play-first-or-what-we-should-mean-by-auteur-in-games-critique/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shadows On the Screen: The Man Who Told Everything</title>
		<link>http://www.onelastcontinue.com/10578/shadows-on-the-screen-the-man-who-told-everything/</link>
		<comments>http://www.onelastcontinue.com/10578/shadows-on-the-screen-the-man-who-told-everything/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 21:20:49 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Games Journalism]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=10578</guid>
		<description><![CDATA[On a site like ours, where news coverage is the (high-quality) buffer between the feature articles that are our heart and soul, how do we manage the issue of the &#8220;I&#8221; creeping into our journalism? I held off on having this discussion with you all until it felt right. And there hasn&#8217;t been a better [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/10578/shadows-on-the-screen-the-man-who-told-everything/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Matrix Resolutions: A Recount Of The Matrix Online</title>
		<link>http://www.onelastcontinue.com/9802/matrix-resolutions-a-recount-of-the-matrix-online/</link>
		<comments>http://www.onelastcontinue.com/9802/matrix-resolutions-a-recount-of-the-matrix-online/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 10:30:37 +0000</pubDate>
		<dc:creator>Richard Feeney</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Monolith]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[The Matrix]]></category>
		<category><![CDATA[The Matrix Online]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9802</guid>
		<description><![CDATA[Years ago I picked up a copy of my monthly video game magazine and was leafing through the local previews section. There was this new MMORPG in production called The Matrix: Online and I idly wondered how something like this could go wrong. Now, I wonder what went wrong. As I returned to The Matrix [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/9802/matrix-resolutions-a-recount-of-the-matrix-online/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: Why Write High Critique</title>
		<link>http://www.onelastcontinue.com/9650/shadows-on-the-screen-why-write-high-critique/</link>
		<comments>http://www.onelastcontinue.com/9650/shadows-on-the-screen-why-write-high-critique/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 19:00:09 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Game Critique]]></category>
		<category><![CDATA[Games as Art]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9650</guid>
		<description><![CDATA[Last week friend of OLC and SpawnKill.com co-founder and Editor-in-Chief Stephanie Palermo told me that she didn&#8217;t understand the appeal in &#8220;Games as Art&#8221; topics. I simultaneously felt defensive, and well, guilty. This would be a simple issue if I didn&#8217;t respect the work she does as an up and coming journalist. I enjoy her [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/9650/shadows-on-the-screen-why-write-high-critique/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: What does it take to be culturally relevant?</title>
		<link>http://www.onelastcontinue.com/9438/shadows-on-the-screen-what-does-it-take-to-be-culturally-relevant/</link>
		<comments>http://www.onelastcontinue.com/9438/shadows-on-the-screen-what-does-it-take-to-be-culturally-relevant/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 21:45:23 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Games Industry]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9438</guid>
		<description><![CDATA[I write about all sorts of Ivory Tower topics. Games as art, protected expression, or taboo breakers. It is particularly interesting (and debilitating) to me when one of these issues holds practical value. So, let&#8217;s ask: are all games culturally relevant? I know, that hardly seems less philosophical (or at least sociological) than my normal [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/9438/shadows-on-the-screen-what-does-it-take-to-be-culturally-relevant/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Real Money Trading and You</title>
		<link>http://www.onelastcontinue.com/9268/real-money-trading-and-you/</link>
		<comments>http://www.onelastcontinue.com/9268/real-money-trading-and-you/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 20:30:12 +0000</pubDate>
		<dc:creator>Matt Bloise</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Op-Ed]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Gold Mining]]></category>
		<category><![CDATA[RMT]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9268</guid>
		<description><![CDATA[This week the Chinese government announced that they are banning the sell and trade of virtual goods for actual money. ]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/9268/real-money-trading-and-you/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: What Game Demos Could Learn From Mixtapes</title>
		<link>http://www.onelastcontinue.com/9121/shadows-on-the-screen-what-game-demos-could-learn-from-mixtapes/</link>
		<comments>http://www.onelastcontinue.com/9121/shadows-on-the-screen-what-game-demos-could-learn-from-mixtapes/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 01:45:55 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Critique]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Game Demos]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9121</guid>
		<description><![CDATA[Maybe if Grin had spent a few hours listening to The Mixtape About Nothing or A Rhyming Ape the Bionic Commando demo wouldn&#8217;t have been so damned awful. What is Austin even talking about at all? Read on to find out. In the middle of my existential crisis about writing about video games, I went [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/9121/shadows-on-the-screen-what-game-demos-could-learn-from-mixtapes/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Shadows On The Screen: The Safety of Maintaining Taboo and the Importance of Social Deviance</title>
		<link>http://www.onelastcontinue.com/7489/shadows-on-the-screen-the-safety-of-maintaining-taboo-and-the-importance-of-social-deviance/</link>
		<comments>http://www.onelastcontinue.com/7489/shadows-on-the-screen-the-safety-of-maintaining-taboo-and-the-importance-of-social-deviance/#comments</comments>
		<pubDate>Wed, 20 May 2009 03:55:50 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[SOTS]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=7489</guid>
		<description><![CDATA[Konami dropped Six Days in Fallujah was because of a vocal minority. Bully&#8216;s name was changed overseas despite being the gaming equivalent of a teen summer comedy. Why do even courageous creators back away from taboo? The other night I was speaking to my friend Arthur Tebbel, who co-writes a hilarious column at Michael Davis [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/7489/shadows-on-the-screen-the-safety-of-maintaining-taboo-and-the-importance-of-social-deviance/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: A Gaming Canon. Do We Need to Play Zelda to be Gamers?</title>
		<link>http://www.onelastcontinue.com/7320/shadows-on-the-screen-a-gaming-canon-do-we-need-to-play-zelda-to-be-gamers/</link>
		<comments>http://www.onelastcontinue.com/7320/shadows-on-the-screen-a-gaming-canon-do-we-need-to-play-zelda-to-be-gamers/#comments</comments>
		<pubDate>Wed, 13 May 2009 11:30:51 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[SOTS]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=7320</guid>
		<description><![CDATA[If we should stop fretting about what game will be the Citizen Kane of game design, can we still worry about which games hold a similar must-play status? I know that my readers must think that as a pretentious jerk I only read games writing from other pretentious jerks (some of them probably even use [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/7320/shadows-on-the-screen-a-gaming-canon-do-we-need-to-play-zelda-to-be-gamers/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: Why Can&#8217;t I Buy Short Form Anthologies?</title>
		<link>http://www.onelastcontinue.com/6147/shadows-on-the-screen-why-cant-i-buy-short-form-anthologies/</link>
		<comments>http://www.onelastcontinue.com/6147/shadows-on-the-screen-why-cant-i-buy-short-form-anthologies/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 01:30:52 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Short Form]]></category>
		<category><![CDATA[SOTS]]></category>
		<category><![CDATA[Way of the Samurai]]></category>
		<category><![CDATA[Wots]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=6147</guid>
		<description><![CDATA[Could constraining a game to short, feature film lengths allow for more refined storytelling without compromising quality and quantity of gameplay? This past Sunday I was lucky enough to catch a rare showing of Red Heroine (Hong Xia), one of the last remaining wuxia films of the golden era of Chinese silent films from the [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/6147/shadows-on-the-screen-why-cant-i-buy-short-form-anthologies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Custom Soundtracks: How Do You Use Them?</title>
		<link>http://www.onelastcontinue.com/5725/custom-soundtracks-how-do-you-use-them/</link>
		<comments>http://www.onelastcontinue.com/5725/custom-soundtracks-how-do-you-use-them/#comments</comments>
		<pubDate>Sun, 26 Apr 2009 16:00:17 +0000</pubDate>
		<dc:creator>Phil Caron</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[XBOX 360]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=5725</guid>
		<description><![CDATA[It&#8217;s no secret that my favorite feature this generation isn&#8217;t online play, DLC, friends lists, or anything of the sort; it&#8217;s something much smaller, and much more personal.  That something happens to be custom soundtracks.  Online play I can take or leave, and DLC has generally hurt far more than it&#8217;s helped; custom soundtracks, on [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/5725/custom-soundtracks-how-do-you-use-them/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>OLC Wants To Know: How Gamey Do You Take Your Interactive Entertainment?</title>
		<link>http://www.onelastcontinue.com/5760/olc-wants-to-know-gameyness/</link>
		<comments>http://www.onelastcontinue.com/5760/olc-wants-to-know-gameyness/#comments</comments>
		<pubDate>Sat, 25 Apr 2009 19:15:43 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Gamey]]></category>
		<category><![CDATA[Gameyness]]></category>
		<category><![CDATA[OLC Wants to Know]]></category>
		<category><![CDATA[Outrun]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=5760</guid>
		<description><![CDATA[Do you like score multipliers, Double-jumping, and extra lives? Or are you more into narrative experiences, realistic physics, and character development? Yes yes, I know, we all like both. But I brought up the issue recently in my review of TrackMania DS on Gametopius.com: In the time since the release of BioShock in the Summer of [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/5760/olc-wants-to-know-gameyness/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Guilty Pleasure Gaming &#8211; What&#8217;s Yours?</title>
		<link>http://www.onelastcontinue.com/5576/guilty-pleasure-gaming-whats-yours/</link>
		<comments>http://www.onelastcontinue.com/5576/guilty-pleasure-gaming-whats-yours/#comments</comments>
		<pubDate>Thu, 23 Apr 2009 16:34:52 +0000</pubDate>
		<dc:creator>Phil Caron</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Dynasty Warriors: Gundam 2]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[OLC Originals]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=5576</guid>
		<description><![CDATA[Everyone has one &#8211; that game you play, the one that&#8217;s not really a AAA hit, the one you&#8217;re kinda ashamed to own.  For some people, it&#8217;s anime fighting games; for others it might be a movie tie-in.  For others, maybe Half-Life 2 (kidding).  In my case, it&#8217;s the Dynasty Warriors games.  They&#8217;ll never win [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/5576/guilty-pleasure-gaming-whats-yours/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: Tactile Aesthetics</title>
		<link>http://www.onelastcontinue.com/5412/shadows-on-the-screen-2/</link>
		<comments>http://www.onelastcontinue.com/5412/shadows-on-the-screen-2/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 15:45:42 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Op-Ed]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[Editorial]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=5412</guid>
		<description><![CDATA[&#8220;Damn that game is ugly. Why are you playing it again?&#8221; &#8220;Cause it feels as good as it looks bad.&#8221; What does it mean to critique when the aesthetics of play outmatch the rest of a game&#8217;s quality? In what&#8217;s becoming a habit, let me first reference a recent article by another games critique luminary: [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/5412/shadows-on-the-screen-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: What&#8217;s an &#8220;Art Game,&#8221; Anyway?</title>
		<link>http://www.onelastcontinue.com/4988/shadows-on-the-screen-1/</link>
		<comments>http://www.onelastcontinue.com/4988/shadows-on-the-screen-1/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 19:00:06 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Op-Ed]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Column]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Games as Literature]]></category>
		<category><![CDATA[Lit Games]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=4988</guid>
		<description><![CDATA[During the past month&#8217;s Games Developer&#8217;s Conference, critic Heather Chaplain argued that the youth of video games shouldn&#8217;t be blamed for topical immaturity in the medium. The game devs themselves, she says, are &#8220;fucking adolescents.&#8221; The rant spurred responses from industry notable David Jaffe and fellow game critic Leigh Alexander. Both write at length about [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/4988/shadows-on-the-screen-1/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Wise From Your Grave: A Look Back At the Dreamcast Launch Buffet Pt. I</title>
		<link>http://www.onelastcontinue.com/4944/wise-from-your-grave-a-look-back-at-the-dreamcast-launch-buffet-pt-i/</link>
		<comments>http://www.onelastcontinue.com/4944/wise-from-your-grave-a-look-back-at-the-dreamcast-launch-buffet-pt-i/#comments</comments>
		<pubDate>Sun, 12 Apr 2009 16:19:55 +0000</pubDate>
		<dc:creator>Christian Lowery</dc:creator>
				<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[fuedin']]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[misspelling 'caliber']]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[sonic]]></category>
		<category><![CDATA[soul calibur]]></category>
		<category><![CDATA[thinking]]></category>
		<category><![CDATA[vmu]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=4944</guid>
		<description><![CDATA[Celebrate Easter weekend with a heartfelt look at the sacrifice of Sega&#8217;s son so that all of gaming might be saved. It&#8217;s taken slightly less than a decade, but OLC&#8217;s crankiest writer has finally managed to play every Dreamcast launch game. “Oh Christan Lowery (Staff Writer, http://www.onelastcontinue.com,) why would it take upwards of ten years [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/4944/wise-from-your-grave-a-look-back-at-the-dreamcast-launch-buffet-pt-i/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Op-Ed: The Death Spiral, or How Iwata Doesn&#8217;t Care About Poor People</title>
		<link>http://www.onelastcontinue.com/3781/op-ed-the-death-spiral/</link>
		<comments>http://www.onelastcontinue.com/3781/op-ed-the-death-spiral/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 11:02:30 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Op-Ed]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Editorial]]></category>
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		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=3781</guid>
		<description><![CDATA[&#8220;Qu&#8217;ils mangent de la brioche.&#8221; Whether or not Marie Antoinette said it, or if it was insulting at all, &#8220;let them eat cake&#8221; has come to have a certain meaning. Nintendo President Satoru Iwata illustrated that today at his GDC keynote. A full transcript is unavailable, but anyone who watched a liveblog of the event [...]]]></description>
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		<title>Editorial: PSP2 &#8211; UMD = Bad Idea.</title>
		<link>http://www.onelastcontinue.com/1628/editorial-psp2-umd-bad-idea/</link>
		<comments>http://www.onelastcontinue.com/1628/editorial-psp2-umd-bad-idea/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 10:00:24 +0000</pubDate>
		<dc:creator>Dave Kap</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Op-Ed]]></category>
		<category><![CDATA[Dave Kap's Thoughts]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[PSP2]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=1628</guid>
		<description><![CDATA[Did you hear the latest joke?  An article on Kotaku quotes David Perry, chief creative officer at Acclaim, as he spouts out some kind of rumor about the PSP2 not only existing, but the idea that it actually does not have a UMD drive.Yeah, I know, I laughed pretty hard when I heard it too.  [...]]]></description>
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		<slash:comments>9</slash:comments>
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