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	<title>One Last Continue &#187; Games as Art</title>
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	<description>Push Start!</description>
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		<title>Shadows on the Screen: Why Write High Critique</title>
		<link>http://www.onelastcontinue.com/9650/shadows-on-the-screen-why-write-high-critique/</link>
		<comments>http://www.onelastcontinue.com/9650/shadows-on-the-screen-why-write-high-critique/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 19:00:09 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Game Critique]]></category>
		<category><![CDATA[Games as Art]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9650</guid>
		<description><![CDATA[Last week friend of OLC and SpawnKill.com co-founder and Editor-in-Chief Stephanie Palermo told me that she didn&#8217;t understand the appeal in &#8220;Games as Art&#8221; topics. I simultaneously felt defensive, and well, guilty. This would be a simple issue if I didn&#8217;t respect the work she does as an up and coming journalist. I enjoy her [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Shadows on the Screen: What does it take to be culturally relevant?</title>
		<link>http://www.onelastcontinue.com/9438/shadows-on-the-screen-what-does-it-take-to-be-culturally-relevant/</link>
		<comments>http://www.onelastcontinue.com/9438/shadows-on-the-screen-what-does-it-take-to-be-culturally-relevant/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 21:45:23 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Games Industry]]></category>

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		<description><![CDATA[I write about all sorts of Ivory Tower topics. Games as art, protected expression, or taboo breakers. It is particularly interesting (and debilitating) to me when one of these issues holds practical value. So, let&#8217;s ask: are all games culturally relevant? I know, that hardly seems less philosophical (or at least sociological) than my normal [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Shadows On The Screen: The Safety of Maintaining Taboo and the Importance of Social Deviance</title>
		<link>http://www.onelastcontinue.com/7489/shadows-on-the-screen-the-safety-of-maintaining-taboo-and-the-importance-of-social-deviance/</link>
		<comments>http://www.onelastcontinue.com/7489/shadows-on-the-screen-the-safety-of-maintaining-taboo-and-the-importance-of-social-deviance/#comments</comments>
		<pubDate>Wed, 20 May 2009 03:55:50 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[SOTS]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=7489</guid>
		<description><![CDATA[Konami dropped Six Days in Fallujah was because of a vocal minority. Bully&#8216;s name was changed overseas despite being the gaming equivalent of a teen summer comedy. Why do even courageous creators back away from taboo? The other night I was speaking to my friend Arthur Tebbel, who co-writes a hilarious column at Michael Davis [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Shadows on the Screen: What Do We Mean When We Say &#8220;Game&#8221;?</title>
		<link>http://www.onelastcontinue.com/6572/shadows-on-the-screen-what-do-we-mean-when-we-say-game/</link>
		<comments>http://www.onelastcontinue.com/6572/shadows-on-the-screen-what-do-we-mean-when-we-say-game/#comments</comments>
		<pubDate>Wed, 06 May 2009 03:45:15 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[art games]]></category>
		<category><![CDATA[Ebert]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Lit Games]]></category>
		<category><![CDATA[Rohrer]]></category>
		<category><![CDATA[SOTS]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=6572</guid>
		<description><![CDATA[What is a game? To be honest, I&#8217;m a little afraid to weigh in on the this topic. It&#8217;s bigger than me, and voicing my opinion on it will betray some classified core belief behind all of my critique. But here I am, anyway.Like many of my editorials, this one comes in response to the [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Shadows on the Screen: What&#8217;s an &#8220;Art Game,&#8221; Anyway?</title>
		<link>http://www.onelastcontinue.com/4988/shadows-on-the-screen-1/</link>
		<comments>http://www.onelastcontinue.com/4988/shadows-on-the-screen-1/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 19:00:06 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Op-Ed]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Column]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Games as Literature]]></category>
		<category><![CDATA[Lit Games]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=4988</guid>
		<description><![CDATA[During the past month&#8217;s Games Developer&#8217;s Conference, critic Heather Chaplain argued that the youth of video games shouldn&#8217;t be blamed for topical immaturity in the medium. The game devs themselves, she says, are &#8220;fucking adolescents.&#8221; The rant spurred responses from industry notable David Jaffe and fellow game critic Leigh Alexander. Both write at length about [...]]]></description>
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		<slash:comments>5</slash:comments>
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