OLC Original: A talk with Kirill Plotnikov

Late last month, Kirill Plotnikov - Alawar Entertainment’s VP of Publishing – was kind enough to chat with OLC regarding his company, the state of the casual industry, and a bit more. Read more

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Interview: Dan Connors, CEO Telltale Games

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Recently I had the opportunity to speak with the CEO of Telltale Games Dan Connors about his current job, downloadable content and his time with Lucasarts amongst other things.  Read those words right here on this page. Read more

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A Conversation With Bill Roper of Champions Online

I had a chance to speak with Bill Roper, design director and executive producer of Champions Online. Take a break from playing and check out what he thinks about the beta, the future of MMOs, and Darth Vader. Read more

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Gamescom 2009: Producers Hiromichi Tanaka and Sage Sundi Talk Final Fantasy XIV

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Less than half an hour after my meeting with the Final Fantasy XIII team I was ushered into another suite, this time to wax lyrical all things Final Fantasy XIVRead more

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Gamescom 2009: Final Fantasy XIII Demonstration & Interview

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Today here at Gamescom we were lucky enough to be able to sit in a nicely lit room and watch a new demonstration of Final Fantasy XIII. Then we got to ask questions! Read more

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Interview: A Chat With Good Old Games

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Continuing on from our earlier coverage of Good Old Games, we have a treat for you today. We recently received the opportunity to ask some questions of PR & Marketing Manager Lukasz Kukawski regarding GoG, DRM and the future. Read more

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Interview: Envizions Corp. And The EVO Smart Console

In 2004, Envizions Corp. CEO Derrick Samuels set a goal. He wanted to create an all-inclusive entertainment system. Years, mockups, prototypes, blood, sweat and tears later, the EVO Smart Console was born. Read more

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Interview: Peter Sjöstrand – The Man Behind Megaman 2.5D

So if you keep your ear to the ground the way we here at OLC’s Virtual Office do, then you’ve probably seen Megaman 2.5D by now. Is it a game or just a dream too good to be real? Well we have the answers straight from the man who made it.

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