<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>One Last Continue &#187; Shadows on the Screen</title>
	<atom:link href="http://www.onelastcontinue.com/tag/shadows-on-the-screen/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.onelastcontinue.com</link>
	<description>Push Start!</description>
	<lastBuildDate>Tue, 31 Jan 2012 14:14:14 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
		<item>
		<title>Shadows on the Screen: Play First, or What We Should Mean By &#8220;Auteur&#8221; In Games Critique</title>
		<link>http://www.onelastcontinue.com/13304/shadows-on-the-screen-play-first-or-what-we-should-mean-by-auteur-in-games-critique/</link>
		<comments>http://www.onelastcontinue.com/13304/shadows-on-the-screen-play-first-or-what-we-should-mean-by-auteur-in-games-critique/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 20:45:40 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=13304</guid>
		<description><![CDATA[Theory says that directorial auteurs own the films they make. Each frame is the synthesis of visual, aural, and narrative ideas. If there are game auteurs, what is it that they own? Brian Ashcraft&#8217;s &#8220;The Search for the Video Game Auteur&#8221; is an interesting introduction to auteur theory. He presents a survey of the theory, [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/13304/shadows-on-the-screen-play-first-or-what-we-should-mean-by-auteur-in-games-critique/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shadows On the Screen: The Man Who Told Everything</title>
		<link>http://www.onelastcontinue.com/10578/shadows-on-the-screen-the-man-who-told-everything/</link>
		<comments>http://www.onelastcontinue.com/10578/shadows-on-the-screen-the-man-who-told-everything/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 21:20:49 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Games Journalism]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=10578</guid>
		<description><![CDATA[On a site like ours, where news coverage is the (high-quality) buffer between the feature articles that are our heart and soul, how do we manage the issue of the &#8220;I&#8221; creeping into our journalism? I held off on having this discussion with you all until it felt right. And there hasn&#8217;t been a better [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/10578/shadows-on-the-screen-the-man-who-told-everything/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: Why Write High Critique</title>
		<link>http://www.onelastcontinue.com/9650/shadows-on-the-screen-why-write-high-critique/</link>
		<comments>http://www.onelastcontinue.com/9650/shadows-on-the-screen-why-write-high-critique/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 19:00:09 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Game Critique]]></category>
		<category><![CDATA[Games as Art]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9650</guid>
		<description><![CDATA[Last week friend of OLC and SpawnKill.com co-founder and Editor-in-Chief Stephanie Palermo told me that she didn&#8217;t understand the appeal in &#8220;Games as Art&#8221; topics. I simultaneously felt defensive, and well, guilty. This would be a simple issue if I didn&#8217;t respect the work she does as an up and coming journalist. I enjoy her [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/9650/shadows-on-the-screen-why-write-high-critique/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: What does it take to be culturally relevant?</title>
		<link>http://www.onelastcontinue.com/9438/shadows-on-the-screen-what-does-it-take-to-be-culturally-relevant/</link>
		<comments>http://www.onelastcontinue.com/9438/shadows-on-the-screen-what-does-it-take-to-be-culturally-relevant/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 21:45:23 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Games Industry]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9438</guid>
		<description><![CDATA[I write about all sorts of Ivory Tower topics. Games as art, protected expression, or taboo breakers. It is particularly interesting (and debilitating) to me when one of these issues holds practical value. So, let&#8217;s ask: are all games culturally relevant? I know, that hardly seems less philosophical (or at least sociological) than my normal [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/9438/shadows-on-the-screen-what-does-it-take-to-be-culturally-relevant/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: What Game Demos Could Learn From Mixtapes</title>
		<link>http://www.onelastcontinue.com/9121/shadows-on-the-screen-what-game-demos-could-learn-from-mixtapes/</link>
		<comments>http://www.onelastcontinue.com/9121/shadows-on-the-screen-what-game-demos-could-learn-from-mixtapes/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 01:45:55 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Critique]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Game Demos]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=9121</guid>
		<description><![CDATA[Maybe if Grin had spent a few hours listening to The Mixtape About Nothing or A Rhyming Ape the Bionic Commando demo wouldn&#8217;t have been so damned awful. What is Austin even talking about at all? Read on to find out. In the middle of my existential crisis about writing about video games, I went [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/9121/shadows-on-the-screen-what-game-demos-could-learn-from-mixtapes/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: The One I Wrote For Myself</title>
		<link>http://www.onelastcontinue.com/8902/shadows-on-the-screen-the-one-i-wrote-for-myself/</link>
		<comments>http://www.onelastcontinue.com/8902/shadows-on-the-screen-the-one-i-wrote-for-myself/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 01:45:57 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Game Critique]]></category>
		<category><![CDATA[Game Journalism]]></category>
		<category><![CDATA[Not Games]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=8902</guid>
		<description><![CDATA[Over a week ago I sat down across from a brunch table with my good friend Art Tebbel and I said &#8220;Why am I writing about video games?&#8221; And he answered &#8220;Write about what you want to write about.&#8221; The issue here is simple. What we do is write about video games. I like video [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/8902/shadows-on-the-screen-the-one-i-wrote-for-myself/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: The Cost of Mainstreaming</title>
		<link>http://www.onelastcontinue.com/8169/shadows-on-the-screen-the-cost-of-mainstreaming/</link>
		<comments>http://www.onelastcontinue.com/8169/shadows-on-the-screen-the-cost-of-mainstreaming/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 00:00:09 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Op-Ed]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Ediorial]]></category>
		<category><![CDATA[ESA]]></category>
		<category><![CDATA[Metroid: Other M]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=8169</guid>
		<description><![CDATA[Just in time for E3, the Entertainment Software Association announced that sixty-eight percent of US households play computer or video games. What does that mean to you and me? And how do Cylons, Asher Roth, and stickball figure in? To answer the first question, those numbers suggest that one way or the other gaming is [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/8169/shadows-on-the-screen-the-cost-of-mainstreaming/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Shadows On The Screen: The Safety of Maintaining Taboo and the Importance of Social Deviance</title>
		<link>http://www.onelastcontinue.com/7489/shadows-on-the-screen-the-safety-of-maintaining-taboo-and-the-importance-of-social-deviance/</link>
		<comments>http://www.onelastcontinue.com/7489/shadows-on-the-screen-the-safety-of-maintaining-taboo-and-the-importance-of-social-deviance/#comments</comments>
		<pubDate>Wed, 20 May 2009 03:55:50 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[SOTS]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=7489</guid>
		<description><![CDATA[Konami dropped Six Days in Fallujah was because of a vocal minority. Bully&#8216;s name was changed overseas despite being the gaming equivalent of a teen summer comedy. Why do even courageous creators back away from taboo? The other night I was speaking to my friend Arthur Tebbel, who co-writes a hilarious column at Michael Davis [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/7489/shadows-on-the-screen-the-safety-of-maintaining-taboo-and-the-importance-of-social-deviance/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: A Gaming Canon. Do We Need to Play Zelda to be Gamers?</title>
		<link>http://www.onelastcontinue.com/7320/shadows-on-the-screen-a-gaming-canon-do-we-need-to-play-zelda-to-be-gamers/</link>
		<comments>http://www.onelastcontinue.com/7320/shadows-on-the-screen-a-gaming-canon-do-we-need-to-play-zelda-to-be-gamers/#comments</comments>
		<pubDate>Wed, 13 May 2009 11:30:51 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[SOTS]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=7320</guid>
		<description><![CDATA[If we should stop fretting about what game will be the Citizen Kane of game design, can we still worry about which games hold a similar must-play status? I know that my readers must think that as a pretentious jerk I only read games writing from other pretentious jerks (some of them probably even use [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/7320/shadows-on-the-screen-a-gaming-canon-do-we-need-to-play-zelda-to-be-gamers/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: What Do We Mean When We Say &#8220;Game&#8221;?</title>
		<link>http://www.onelastcontinue.com/6572/shadows-on-the-screen-what-do-we-mean-when-we-say-game/</link>
		<comments>http://www.onelastcontinue.com/6572/shadows-on-the-screen-what-do-we-mean-when-we-say-game/#comments</comments>
		<pubDate>Wed, 06 May 2009 03:45:15 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[art games]]></category>
		<category><![CDATA[Ebert]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Lit Games]]></category>
		<category><![CDATA[Rohrer]]></category>
		<category><![CDATA[SOTS]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=6572</guid>
		<description><![CDATA[What is a game? To be honest, I&#8217;m a little afraid to weigh in on the this topic. It&#8217;s bigger than me, and voicing my opinion on it will betray some classified core belief behind all of my critique. But here I am, anyway.Like many of my editorials, this one comes in response to the [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/6572/shadows-on-the-screen-what-do-we-mean-when-we-say-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: Why Can&#8217;t I Buy Short Form Anthologies?</title>
		<link>http://www.onelastcontinue.com/6147/shadows-on-the-screen-why-cant-i-buy-short-form-anthologies/</link>
		<comments>http://www.onelastcontinue.com/6147/shadows-on-the-screen-why-cant-i-buy-short-form-anthologies/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 01:30:52 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Short Form]]></category>
		<category><![CDATA[SOTS]]></category>
		<category><![CDATA[Way of the Samurai]]></category>
		<category><![CDATA[Wots]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=6147</guid>
		<description><![CDATA[Could constraining a game to short, feature film lengths allow for more refined storytelling without compromising quality and quantity of gameplay? This past Sunday I was lucky enough to catch a rare showing of Red Heroine (Hong Xia), one of the last remaining wuxia films of the golden era of Chinese silent films from the [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/6147/shadows-on-the-screen-why-cant-i-buy-short-form-anthologies/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: Tactile Aesthetics</title>
		<link>http://www.onelastcontinue.com/5412/shadows-on-the-screen-2/</link>
		<comments>http://www.onelastcontinue.com/5412/shadows-on-the-screen-2/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 15:45:42 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Op-Ed]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[Editorial]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=5412</guid>
		<description><![CDATA[&#8220;Damn that game is ugly. Why are you playing it again?&#8221; &#8220;Cause it feels as good as it looks bad.&#8221; What does it mean to critique when the aesthetics of play outmatch the rest of a game&#8217;s quality? In what&#8217;s becoming a habit, let me first reference a recent article by another games critique luminary: [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/5412/shadows-on-the-screen-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Shadows on the Screen: What&#8217;s an &#8220;Art Game,&#8221; Anyway?</title>
		<link>http://www.onelastcontinue.com/4988/shadows-on-the-screen-1/</link>
		<comments>http://www.onelastcontinue.com/4988/shadows-on-the-screen-1/#comments</comments>
		<pubDate>Tue, 14 Apr 2009 19:00:06 +0000</pubDate>
		<dc:creator>Austin Walker</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[OLC Originals]]></category>
		<category><![CDATA[Op-Ed]]></category>
		<category><![CDATA[Shadows on the Screen]]></category>
		<category><![CDATA[Column]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Games as Art]]></category>
		<category><![CDATA[Games as Literature]]></category>
		<category><![CDATA[Lit Games]]></category>

		<guid isPermaLink="false">http://www.onelastcontinue.com/?p=4988</guid>
		<description><![CDATA[During the past month&#8217;s Games Developer&#8217;s Conference, critic Heather Chaplain argued that the youth of video games shouldn&#8217;t be blamed for topical immaturity in the medium. The game devs themselves, she says, are &#8220;fucking adolescents.&#8221; The rant spurred responses from industry notable David Jaffe and fellow game critic Leigh Alexander. Both write at length about [...]]]></description>
		<wfw:commentRss>http://www.onelastcontinue.com/4988/shadows-on-the-screen-1/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>
<!-- WP Super Cache is installed but broken. The path to wp-cache-phase1.php in wp-content/advanced-cache.php must be fixed! -->
