Shadows on the Screen: Why Can’t I Buy Short Form Anthologies?

Could constraining a game to short, feature film lengths allow for more refined storytelling without compromising quality and quantity of gameplay? Read more

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Shadows on the Screen: Tactile Aesthetics

shadowsonthescreen2“Damn that game is ugly. Why are you playing it again?” “Cause it feels as good as it looks bad.” What does it mean to critique when the aesthetics of play outmatch the rest of a game’s quality? Read more

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Shadows on the Screen: What’s an “Art Game,” Anyway?

shadowsonthescreenDuring the past month’s Games Developer’s Conference, critic Heather Chaplain argued that the youth of video games shouldn’t be blamed for topical immaturity in the medium. The game devs themselves, she says, are “fucking adolescents.” Read more

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