Shadows On The Screen: The Safety of Maintaining Taboo and the Importance of Social Deviance
Konami dropped Six Days in Fallujah was because of a vocal minority. Bully‘s name was changed overseas despite being the gaming equivalent of a teen summer comedy. Why do even courageous creators back away from taboo? Read more
Shadows on the Screen: A Gaming Canon. Do We Need to Play Zelda to be Gamers?
If we should stop fretting about what game will be the Citizen Kane of game design, can we still worry about which games hold a similar must-play status? Read more
Shadows on the Screen: What Do We Mean When We Say “Game”?
What is a game? To be honest, I’m a little afraid to weigh in on the this topic. It’s bigger than me, and voicing my opinion on it will betray some classified core belief behind all of my critique. But here I am, anyway. Read more
Shadows on the Screen: Why Can’t I Buy Short Form Anthologies?
Could constraining a game to short, feature film lengths allow for more refined storytelling without compromising quality and quantity of gameplay? Read more

